There were many mountains and not enough farmland. so poor peasants competed to plant grapes, barley, figs and olives and then cultivate a harvest.

Plant tiles four at a time on adjacent, but not diagonal open squares. Try to complete a row across the game board to gain a harvest.

When there are not enough open squares, start to remove up to three of one of your opponent’s tiles.

An Overview of the Game


STAGE 1 Plant & Harvest

  • Step 1 Plant Seeds

  • Step 2 Harvest

STAGE 2 Uproot & Harvest

  • Step 1 Claim Farmland

  • Step 2 Harvest



Before the start of the game, players decide together whether four, five, or six harvests are enough. The winner is either the first to get enough harvest, or the one who has the most harvests when there are no more open squares on the board.

Each player receives 27 seeds in their player color. For a 2-player game, each player receives 54 seeds in both their player colors:

Players take turns placing a mountain on any open square of the board.

Players share the use of these pieces:

Grapes Barley Figs Olives

How to Play Agros

Game Designer

David Stennett

Dave lives in Munich, Germany where he founded Playford Games to publish the Moral Conflict series of 5-dimensional strategy games. These days Dave devotes his time to the continuous development of the Ancient World Streaming System.