Roads were built for trade between Europe and China. Wealth was created along the longer roads and doubled when horses were available. Crossroads gave opportunities to profit from both roads.

Build long roads, but only the player who placed the most sections gains its wealth.

Game Overview

SET TO PLAY

Players take turns placing one section of their road on any open square, either orthogonally or diagonally adjacent to snow (A). OR, with at least one ray from any player’s adjacent tile pointing to that square (B).

Players who pass cannot place any more sections in the game. A road is a straight line of any adjacent sections, including dead ends. The snow (C), mountains (D), open squares (E), and dead ends (F) end a road.

A road with more than three sections creates wealth for the player with the most sections of road. The player with the largest number on one section of road gains the wealth in a draw.

PLAY

COMPETITIVE END OF PLAY

The winner has collected the most wealth, when no more sections can be placed or when all players have passed. Each road’s wealth is the largest number on any section of that road.

Example: Green is clever and uses a high scoring fortress where two roads cross, to gain 10 wealth on row 3 and 10 wealth on column 5 as well.

Example: At the end of play, green has collected a total of 16 and brown has a total of 32 wealth.

  • Rows: 1 Brown 8 x 2 = 16

  • Row 2 Green 8 x 2 = 16

  • Rows 3 & 4: No Wealth

  • Columns: 1, 3, 4, 6: No Wealth;

  • Column 2: Brown 6

  • Column 5: Draw Brown 10

Each player receives these sections of road in their player color:

Place snow on a corner square. Place all the mountains on open squares except edges of the board or adjacent to the snow or another mountain.

Players share the use of 1 snow & 4 mountains

COOPERATIVE END OF PLAY

All the players’ wealth is added together and they try to beat their best total in previous games.

Game Designer

Aaron Haag

Aaron lives in Munich, Germany. He published Yunan in 2013 and Loot Island in 2017.